Judgement first. Then AI.

Most AI literacy
starts with a screen.
We start with the hand.

For children aged 6–9

Hands-on learning for sound judgement about AI before children begin using AI tools.

What the lens reveals The filter tracks shape. Other features remain outside this decision.

Choose a feature: You can also move the lens with the arrow keys.
Try the 45-second activity

01

What is Sense & Think?

Hands-on AI literacy · ages 6–9

Sense & Think is a hands-on learning system that helps children aged 6–9 develop the judgement they need to use AI safely, before they begin using AI tools.

It combines physical activities, a teaching method and a clear process for educators. The screen is not the centre of learning.

What one lesson looks like

One prepared activity. Ten to fifteen minutes of focused work.

The teacher places one prepared activity on the table. Working alone or in a small group, a child spends 10–15 minutes sorting, testing and revising a decision. The material provides feedback, followed by a short reflection that transfers the principle to a new situation.

What children learn

Children learn that AI finds patterns in examples, can fail on a new case, and that claims need evidence. They learn when “I don’t know yet” is the most accurate answer, why not every piece of data should be shared, and why people must remain responsible for important decisions.

patternsrepairevidencedatahumantransfer
Try the 45-second activity

02

How a system finds patterns

How a systemfinds patternsin examples.

Short demonstration · about 45 seconds

The system accepted three pieces. The examples alone do not reveal which rule it uses. Choose a new piece that distinguishes between the two rules.

1

Examples we have

All three were accepted.

accepted
accepted
accepted

All are circular and have lines. Their colour varies.

2

Two possible rules

Both still fit the examples.

Hypothesis ALINESshape does not matter

Hypothesis BCIRCLE + LINESshape matters

These data do not distinguish between them. We need an example for which the rules predict different outcomes.

3

Design a distinguishing test

Which new piece will reveal the difference between the rules?

piece selection
test position

The selected piece moves into the test position. Then compare the predictions made by both rules.

Choose a test that produces different outcomes for the two hypotheses.

What the child learns

The same examples can support several possible rules. That is why we need a new test.

The child compares hypotheses, chooses an example on which they diverge, and explains what the new result shows.

Simplified model: this activity demonstrates a hidden classification rule. It is not a literal simulation of how an AI model is trained.

03

Control of error

How the material enables self-correction

The child does not need to wait for an adult to point out the mistake. The material shows what does not fit.

Position, gaps, resistance and stability provide feedback. The child can revise the decision independently.

Quick test

Place the piece. The material shows whether it fits clearly, does not fit, or remains ambiguous.

Concept visualisation · not a photograph of a finished prototype.

The frame is ready. Choose a piece and observe its position, gaps and stability.

04

When evidence is not enough

When evidence is missing, the answer may be I don’t know yet.

Sense & Think teaches children that a confident tone is not evidence. A safe decision may be yes, no — or a deliberate pause.

We now use the same borderline example for a different question: not which rule the system uses, but whether we have enough evidence to decide.

Working question

Not all information has the same value. Select the clues that are relevant to the claim, then decide.

1 · System claim

“The new square piece belongs in the group.”

The system did not reveal its rule. We only have the accepted examples and three possible clues.

2 · Select evidence

Which clues are actually relevant to the claim?

Select every relevant clue. Not every true piece of information is evidence.

No clue has been selected yet.

3 · Decide from the selection

Is the selected evidence enough to accept or reject the claim?

?

Select the relevant clues first. Then record your decision.

What this trained

The child distinguishes between what they think and what the evidence supports. “I don’t know yet” is not failure; it is an accurate description of the situation.

Not every true piece of information is evidence for the question we are asking.

05

Privacy and purpose

A useful recommendation
does not require all your data.

Privacy is not a list of forbidden data. It depends on the purpose and the smallest amount of data needed to achieve it.

Working question

Choose a purpose, then select only the data needed for that purpose.

Who is asking?Reading app

Why is it needed?Recommend a suitable book

Your decisionChoose the smallest useful set of data.

Minimum data up to 4

Select only the data needed to recommend a book.

The lasting principle

Privacy is not simply a list of forbidden data. It is a decision made in relation to a purpose.

06

System limits

When a person must decide

Some decisions should not be made by a system.

When context is missing, consequences may be serious, or a decision concerns a person, the process stops and an adult takes responsibility.

A concrete scenario

The system recommended a punishment based on a single incomplete behaviour record.

  • the situation has not been explained
  • the decision could harm the child
  • a person is being judged, not a technical object
Safe procedure

What must a person find out before making a decision?

Select every step that adds the missing context.

Choose a safe procedure, then check it.

07

Learning cycle

One task, five steps.

Every activity guides the child through the same cycle. We do not only correct the answer. We revise how the decision was made.

01 · Sense

Observe the object first.

The child handles the piece and notices its shape, surface and differences without being given a verdict.

08

What we are testing

We test learning and transfer to a new situation.

We test what a child can do in a new situation.

We measure performance, transfer, independence, revision of judgement and teacher usability — not only enjoyment, satisfaction or reported understanding.

View eight areas of evaluation
  1. 01Does the child understand that a system works with patterns?explanation in the child’s own words
  2. 02Can the child recognise when the original examples are insufficient?selection of a new test case
  3. 03Does the child say “I don’t know yet” when appropriate?task with incomplete information
  4. 04Can the child distinguish evidence from irrelevant information?new situation with different clues
  5. 05Does the child select only the data needed for the purpose?new privacy scenario
  6. 06Can the child recognise when a person must decide?high-stakes scenario or missing context
  7. 07Can a teacher run the activity without its author?teacher usability test
  8. 08Can the child use the principle in a new situation?transfer task with different content

Methodological foundations: Montessori control of error, children’s metacognition, screen-free AI literacy, evidence reasoning, human oversight and data minimisation.

Open the methodology overview
Interactive web demonstration

It explains the learning principles interactively. It is not a digital version of the final physical system.

In development now

First physical prototypes, methodological review and preparation of the pilot format.

Next

Testing with children and teachers, revising materials and evaluating transfer of learning.

09

Pilot partnership

Preparing the first pilots

We are looking for the first pilot schools and expert partners.

For children aged 6–9 in Montessori and mainstream primary schools. The pilot will begin after methodological review of the first prototypes. We are involving interested partners now.

Concept visualisation of a future pilot kit with teaching sheets, components and anonymised test records.
Concept visualisation · not a photograph of a finished prototype.Materials, observation records, revisions and teacher usability are evaluated as one system.
What the pilot involves
For whom
  • 1–2 classes or small groups
  • children aged 6–9
  • teachers do not need a technical AI background
Expected format
  • 2–3 shorter sessions
  • Sense & Think provides the materials and teaching method
  • teacher feedback and anonymised performance tasks
What the school receives
  • early access and methodological support
  • the opportunity to shape the final system
  • a summary of pilot findings
What we ask
  • space for delivery and teacher cooperation
  • constructive feedback
  • compliance with child safeguarding and consent requirements

10

Partners and support

For partners and supporters

Support development of Sense & Think.

Support helps fund physical prototype development, methodological review, school pilots and evaluation of learning outcomes.

financial support grant partnership research partnership manufacturing or material support international piloting expert review
Talk to us about supporting the project

11

Who is developing the project

AI s rozumom / Think, then AI

Who is developing the project

Sense & Think is being developed by the non-profit organisation AI s rozumom / Think, then AI. It brings together practical AI literacy, learning design and the development of physical educational materials.

We are seeking Montessori educators, schools, researchers and partners for expert review and piloting. The project does not yet have formal pedagogical oversight. We intend to establish it with an education partner before the pilot begins.

12

Contact

Pilot · methodology · research · partnership

Choose how you would like to get involved.

Sense & Think is an emerging system being evaluated step by step. Contact us to take part in piloting, methodological review, research or international development.